Despite mixed reviews from critics and fans,Haloturned out to be a major hit for Paramount+, becomingtheir most watched programso far. That isn’t surprising, asHalois one of the most successful video game franchises of all time, with the character of Master Chief becoming an icon of video games in the 21st century and is Xbox’s unofficial consol mascot, like Mario is for Nintendo or Sonic was for Sega. Paramount+ has a variety of popular series connected to popular franchises likeStar Trek,SpongeBob, andThe Good Wife,so forHaloto stand out truly meant something special.

Paramount+ clearly had faith in the series, as they greenlit a season two before an episode had even aired. No release date for season two has been announced, but audiences can hope that the creators took a look at some constructive feedback for season one and are able to improve upon it. After all, some shows do take time to find themselves. Genre series likeStar Trek: The Next Generation,Supernatural, andAgents of S.H.I.E.L.D.all struggled in their first season but eventually became fan favorites by tapping into what audiences were and weren’t responding to. Hopefully, the creators ofHalohave done the same in order to improve the series to become one of the biggest science fiction shows on the air. Here are just a few suggestions for how to improve Halo in season two.

Halo Spartans

Halo Should Invest in The Volume

One of the most frustrating things about theHaloseries is the fact that the studio has clearly spent a lot of money on it, yet it still manages to look cheap. Nowhere is this more clear than when they have to visit other planets, which due to budgetary restrictions are shot on location without many effects, which makes everything seem Earth-lite. The world does not feel fully fleshed out. It has the effect of making the series at times look like a fan film with detailed costumes but filming in someone’s backyard, with the best case scenario looking like a big-budget version ofStar Trek: The Original Serieswith whatever woods they could find to film at.Halo’s locations are particularly lackluster when compared toStar Trek: DiscoveryandStar Trek:Strange New Worldson Paramount+, which do a better job of making the limitations of their budget work for designing alien worlds.

Related:Halo: Who Are Spartans and How Do They Differ From the Video Games?

Halo video game

In contrast, something likeThe Mandalorian,despite being a television series, looks as big as anyStar Warsfilm. This is becauseThe Mandalorianis filmed using StageCraft, an on-set virtual productionvisual effects technologycomposed of a video wall designed by Industrial Light & Magic in a set normally referred to as The Volume. While it was originally used for Disney projects, it has since been used on Warner Bros. productions likeOur Flag Means DeathandThe Batman, sothe technology is available. The key is just being able to afford it, and being able to use ILM’s resources. While the technology is still new and has shown some limitations (as seen in the mixed reaction to the looks ofThe Book of Boba FettandThor: Love and Thunder), it could improveHalo’svisual look and give it a grander scope as opposed to looking like every episode was shot on planets that all look like Canada.

Visit the Actual Halo

Despite the series being titledHalo, the series does not even reveal the location until the season finale. Halos are fictional megastructures that act as superweapons and feature worlds on them. In the Paramount+ series, the Halos are teased throughout season one until the final episode.Halodoes what many prestige television series do, and uses the first season as an extended pilot to set up the more traditional story for the second season. This can be seen in other programs like Netflix’sDaredevil,which didn’t see the character adopt his signature costume until the final episode of the season.

Related:Why the Halo TV Series Needs to Pick Up the Action

Halo TV Series on Paramount+

With all the setup out of the way,Halocan now hopefully get to the exciting aspects of the story and let the lead characters actually interact with the namesake of the franchise. There is a reason the first game,Halo: Combat Evolved, skipped much of the lore and thrust the audience right into the adventure, as that was the interesting part of the story.

More Screentime for the Covenant

The various aliens that make up the Covenant inHalomake for an interesting dynamic to explore in the next season. Season one ofHalokeeps the aliens primarily as foes to fight, with the main focus on Makee, a human member of the Covenant who was raised by the Hierarchs. This decision to focus on a human felt like the series was ignoring the franchise’s main antagonist in an attempt to reduce the cost of production, as it is easier to film a human actor than animate a fully rendered CGI creature.

One of the most praised aspects ofHalo 2was that the video game expanded the scope of the story, exploring the Covenant’s perspective, and while the series is not a direct adaptation of the games, it could continue a volume two tradition.

Master Chief in a mask in Halo

Keep The Mask On Master Chief

The decision forMaster Chief to remove his helmetin the pilot episode ofHalo, and have much of his face exposed throughout the season, was a controversial one among fans. While some embraced the idea of showing Chief’s character arc to becoming his more iconic figure, others thought it took away from his mysterious nature. The creator’s decision to remove the helmet likely stemmed from a long-held belief that a full mask would make it difficult for the audience to connect, yetThe Mandalorianhas shown that audiences can get behind it.

Now though, with the wayHaloseason one ended with Chief’s consciousness up in the air and if he is in control of his body, this makes for a thematic reason to keep his helmet on. The filmmakers can use that initial hesitation for audiences' ability to connect with a masked protagonist to their advantage and play off the idea that something might be wrong with Chief. It also serves a narrative purpose, as his sacrifice at the end of season one could mark the turning point to where the character becomes more like his video game self and the helmet remains on.